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- /*
- *
- * Copyright 2017 gRPC authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
- package grpc
- import (
- "fmt"
- "sync"
- "google.golang.org/grpc/balancer"
- "google.golang.org/grpc/connectivity"
- "google.golang.org/grpc/grpclog"
- "google.golang.org/grpc/resolver"
- )
- // scStateUpdate contains the subConn and the new state it changed to.
- type scStateUpdate struct {
- sc balancer.SubConn
- state connectivity.State
- }
- // scStateUpdateBuffer is an unbounded channel for scStateChangeTuple.
- // TODO make a general purpose buffer that uses interface{}.
- type scStateUpdateBuffer struct {
- c chan *scStateUpdate
- mu sync.Mutex
- backlog []*scStateUpdate
- }
- func newSCStateUpdateBuffer() *scStateUpdateBuffer {
- return &scStateUpdateBuffer{
- c: make(chan *scStateUpdate, 1),
- }
- }
- func (b *scStateUpdateBuffer) put(t *scStateUpdate) {
- b.mu.Lock()
- defer b.mu.Unlock()
- if len(b.backlog) == 0 {
- select {
- case b.c <- t:
- return
- default:
- }
- }
- b.backlog = append(b.backlog, t)
- }
- func (b *scStateUpdateBuffer) load() {
- b.mu.Lock()
- defer b.mu.Unlock()
- if len(b.backlog) > 0 {
- select {
- case b.c <- b.backlog[0]:
- b.backlog[0] = nil
- b.backlog = b.backlog[1:]
- default:
- }
- }
- }
- // get returns the channel that the scStateUpdate will be sent to.
- //
- // Upon receiving, the caller should call load to send another
- // scStateChangeTuple onto the channel if there is any.
- func (b *scStateUpdateBuffer) get() <-chan *scStateUpdate {
- return b.c
- }
- // resolverUpdate contains the new resolved addresses or error if there's
- // any.
- type resolverUpdate struct {
- addrs []resolver.Address
- err error
- }
- // ccBalancerWrapper is a wrapper on top of cc for balancers.
- // It implements balancer.ClientConn interface.
- type ccBalancerWrapper struct {
- cc *ClientConn
- balancer balancer.Balancer
- stateChangeQueue *scStateUpdateBuffer
- resolverUpdateCh chan *resolverUpdate
- done chan struct{}
- mu sync.Mutex
- subConns map[*acBalancerWrapper]struct{}
- }
- func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.BuildOptions) *ccBalancerWrapper {
- ccb := &ccBalancerWrapper{
- cc: cc,
- stateChangeQueue: newSCStateUpdateBuffer(),
- resolverUpdateCh: make(chan *resolverUpdate, 1),
- done: make(chan struct{}),
- subConns: make(map[*acBalancerWrapper]struct{}),
- }
- go ccb.watcher()
- ccb.balancer = b.Build(ccb, bopts)
- return ccb
- }
- // watcher balancer functions sequentially, so the balancer can be implemented
- // lock-free.
- func (ccb *ccBalancerWrapper) watcher() {
- for {
- select {
- case t := <-ccb.stateChangeQueue.get():
- ccb.stateChangeQueue.load()
- select {
- case <-ccb.done:
- ccb.balancer.Close()
- return
- default:
- }
- ccb.balancer.HandleSubConnStateChange(t.sc, t.state)
- case t := <-ccb.resolverUpdateCh:
- select {
- case <-ccb.done:
- ccb.balancer.Close()
- return
- default:
- }
- ccb.balancer.HandleResolvedAddrs(t.addrs, t.err)
- case <-ccb.done:
- }
- select {
- case <-ccb.done:
- ccb.balancer.Close()
- ccb.mu.Lock()
- scs := ccb.subConns
- ccb.subConns = nil
- ccb.mu.Unlock()
- for acbw := range scs {
- ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
- }
- return
- default:
- }
- }
- }
- func (ccb *ccBalancerWrapper) close() {
- close(ccb.done)
- }
- func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
- // When updating addresses for a SubConn, if the address in use is not in
- // the new addresses, the old ac will be tearDown() and a new ac will be
- // created. tearDown() generates a state change with Shutdown state, we
- // don't want the balancer to receive this state change. So before
- // tearDown() on the old ac, ac.acbw (acWrapper) will be set to nil, and
- // this function will be called with (nil, Shutdown). We don't need to call
- // balancer method in this case.
- if sc == nil {
- return
- }
- ccb.stateChangeQueue.put(&scStateUpdate{
- sc: sc,
- state: s,
- })
- }
- func (ccb *ccBalancerWrapper) handleResolvedAddrs(addrs []resolver.Address, err error) {
- select {
- case <-ccb.resolverUpdateCh:
- default:
- }
- ccb.resolverUpdateCh <- &resolverUpdate{
- addrs: addrs,
- err: err,
- }
- }
- func (ccb *ccBalancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
- if len(addrs) <= 0 {
- return nil, fmt.Errorf("grpc: cannot create SubConn with empty address list")
- }
- ccb.mu.Lock()
- defer ccb.mu.Unlock()
- if ccb.subConns == nil {
- return nil, fmt.Errorf("grpc: ClientConn balancer wrapper was closed")
- }
- ac, err := ccb.cc.newAddrConn(addrs)
- if err != nil {
- return nil, err
- }
- acbw := &acBalancerWrapper{ac: ac}
- acbw.ac.mu.Lock()
- ac.acbw = acbw
- acbw.ac.mu.Unlock()
- ccb.subConns[acbw] = struct{}{}
- return acbw, nil
- }
- func (ccb *ccBalancerWrapper) RemoveSubConn(sc balancer.SubConn) {
- acbw, ok := sc.(*acBalancerWrapper)
- if !ok {
- return
- }
- ccb.mu.Lock()
- defer ccb.mu.Unlock()
- if ccb.subConns == nil {
- return
- }
- delete(ccb.subConns, acbw)
- ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
- }
- func (ccb *ccBalancerWrapper) UpdateBalancerState(s connectivity.State, p balancer.Picker) {
- ccb.mu.Lock()
- defer ccb.mu.Unlock()
- if ccb.subConns == nil {
- return
- }
- ccb.cc.csMgr.updateState(s)
- ccb.cc.blockingpicker.updatePicker(p)
- }
- func (ccb *ccBalancerWrapper) ResolveNow(o resolver.ResolveNowOption) {
- ccb.cc.resolveNow(o)
- }
- func (ccb *ccBalancerWrapper) Target() string {
- return ccb.cc.target
- }
- // acBalancerWrapper is a wrapper on top of ac for balancers.
- // It implements balancer.SubConn interface.
- type acBalancerWrapper struct {
- mu sync.Mutex
- ac *addrConn
- }
- func (acbw *acBalancerWrapper) UpdateAddresses(addrs []resolver.Address) {
- acbw.mu.Lock()
- defer acbw.mu.Unlock()
- if len(addrs) <= 0 {
- acbw.ac.tearDown(errConnDrain)
- return
- }
- if !acbw.ac.tryUpdateAddrs(addrs) {
- cc := acbw.ac.cc
- acbw.ac.mu.Lock()
- // Set old ac.acbw to nil so the Shutdown state update will be ignored
- // by balancer.
- //
- // TODO(bar) the state transition could be wrong when tearDown() old ac
- // and creating new ac, fix the transition.
- acbw.ac.acbw = nil
- acbw.ac.mu.Unlock()
- acState := acbw.ac.getState()
- acbw.ac.tearDown(errConnDrain)
- if acState == connectivity.Shutdown {
- return
- }
- ac, err := cc.newAddrConn(addrs)
- if err != nil {
- grpclog.Warningf("acBalancerWrapper: UpdateAddresses: failed to newAddrConn: %v", err)
- return
- }
- acbw.ac = ac
- ac.mu.Lock()
- ac.acbw = acbw
- ac.mu.Unlock()
- if acState != connectivity.Idle {
- ac.connect()
- }
- }
- }
- func (acbw *acBalancerWrapper) Connect() {
- acbw.mu.Lock()
- defer acbw.mu.Unlock()
- acbw.ac.connect()
- }
- func (acbw *acBalancerWrapper) getAddrConn() *addrConn {
- acbw.mu.Lock()
- defer acbw.mu.Unlock()
- return acbw.ac
- }
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