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- // Copyright 2016 Google Inc. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package uuid
- import (
- "encoding/binary"
- )
- // NewUUID returns a Version 1 UUID based on the current NodeID and clock
- // sequence, and the current time. If the NodeID has not been set by SetNodeID
- // or SetNodeInterface then it will be set automatically. If the NodeID cannot
- // be set NewUUID returns nil. If clock sequence has not been set by
- // SetClockSequence then it will be set automatically. If GetTime fails to
- // return the current NewUUID returns nil and an error.
- //
- // In most cases, New should be used.
- func NewUUID() (UUID, error) {
- nodeMu.Lock()
- if nodeID == zeroID {
- setNodeInterface("")
- }
- nodeMu.Unlock()
- var uuid UUID
- now, seq, err := GetTime()
- if err != nil {
- return uuid, err
- }
- timeLow := uint32(now & 0xffffffff)
- timeMid := uint16((now >> 32) & 0xffff)
- timeHi := uint16((now >> 48) & 0x0fff)
- timeHi |= 0x1000 // Version 1
- binary.BigEndian.PutUint32(uuid[0:], timeLow)
- binary.BigEndian.PutUint16(uuid[4:], timeMid)
- binary.BigEndian.PutUint16(uuid[6:], timeHi)
- binary.BigEndian.PutUint16(uuid[8:], seq)
- copy(uuid[10:], nodeID[:])
- return uuid, nil
- }
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