/* * * Copyright 2014 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // Package transport defines and implements message oriented communication // channel to complete various transactions (e.g., an RPC). It is meant for // grpc-internal usage and is not intended to be imported directly by users. package transport import ( "errors" "fmt" "io" "net" "sync" "sync/atomic" "golang.org/x/net/context" "google.golang.org/grpc/codes" "google.golang.org/grpc/credentials" "google.golang.org/grpc/keepalive" "google.golang.org/grpc/metadata" "google.golang.org/grpc/stats" "google.golang.org/grpc/status" "google.golang.org/grpc/tap" ) // recvMsg represents the received msg from the transport. All transport // protocol specific info has been removed. type recvMsg struct { data []byte // nil: received some data // io.EOF: stream is completed. data is nil. // other non-nil error: transport failure. data is nil. err error } // recvBuffer is an unbounded channel of recvMsg structs. // Note recvBuffer differs from controlBuffer only in that recvBuffer // holds a channel of only recvMsg structs instead of objects implementing "item" interface. // recvBuffer is written to much more often than // controlBuffer and using strict recvMsg structs helps avoid allocation in "recvBuffer.put" type recvBuffer struct { c chan recvMsg mu sync.Mutex backlog []recvMsg err error } func newRecvBuffer() *recvBuffer { b := &recvBuffer{ c: make(chan recvMsg, 1), } return b } func (b *recvBuffer) put(r recvMsg) { b.mu.Lock() if b.err != nil { b.mu.Unlock() // An error had occurred earlier, don't accept more // data or errors. return } b.err = r.err if len(b.backlog) == 0 { select { case b.c <- r: b.mu.Unlock() return default: } } b.backlog = append(b.backlog, r) b.mu.Unlock() } func (b *recvBuffer) load() { b.mu.Lock() if len(b.backlog) > 0 { select { case b.c <- b.backlog[0]: b.backlog[0] = recvMsg{} b.backlog = b.backlog[1:] default: } } b.mu.Unlock() } // get returns the channel that receives a recvMsg in the buffer. // // Upon receipt of a recvMsg, the caller should call load to send another // recvMsg onto the channel if there is any. func (b *recvBuffer) get() <-chan recvMsg { return b.c } // // recvBufferReader implements io.Reader interface to read the data from // recvBuffer. type recvBufferReader struct { ctx context.Context ctxDone <-chan struct{} // cache of ctx.Done() (for performance). recv *recvBuffer last []byte // Stores the remaining data in the previous calls. err error } // Read reads the next len(p) bytes from last. If last is drained, it tries to // read additional data from recv. It blocks if there no additional data available // in recv. If Read returns any non-nil error, it will continue to return that error. func (r *recvBufferReader) Read(p []byte) (n int, err error) { if r.err != nil { return 0, r.err } n, r.err = r.read(p) return n, r.err } func (r *recvBufferReader) read(p []byte) (n int, err error) { if r.last != nil && len(r.last) > 0 { // Read remaining data left in last call. copied := copy(p, r.last) r.last = r.last[copied:] return copied, nil } select { case <-r.ctxDone: return 0, ContextErr(r.ctx.Err()) case m := <-r.recv.get(): r.recv.load() if m.err != nil { return 0, m.err } copied := copy(p, m.data) r.last = m.data[copied:] return copied, nil } } type streamState uint32 const ( streamActive streamState = iota streamWriteDone // EndStream sent streamReadDone // EndStream received streamDone // the entire stream is finished. ) // Stream represents an RPC in the transport layer. type Stream struct { id uint32 st ServerTransport // nil for client side Stream ctx context.Context // the associated context of the stream cancel context.CancelFunc // always nil for client side Stream done chan struct{} // closed at the end of stream to unblock writers. On the client side. ctxDone <-chan struct{} // same as done chan but for server side. Cache of ctx.Done() (for performance) method string // the associated RPC method of the stream recvCompress string sendCompress string buf *recvBuffer trReader io.Reader fc *inFlow recvQuota uint32 wq *writeQuota // Callback to state application's intentions to read data. This // is used to adjust flow control, if needed. requestRead func(int) headerChan chan struct{} // closed to indicate the end of header metadata. headerDone uint32 // set when headerChan is closed. Used to avoid closing headerChan multiple times. // hdrMu protects header and trailer metadata on the server-side. hdrMu sync.Mutex header metadata.MD // the received header metadata. trailer metadata.MD // the key-value map of trailer metadata. noHeaders bool // set if the client never received headers (set only after the stream is done). // On the server-side, headerSent is atomically set to 1 when the headers are sent out. headerSent uint32 state streamState // On client-side it is the status error received from the server. // On server-side it is unused. status *status.Status bytesReceived uint32 // indicates whether any bytes have been received on this stream unprocessed uint32 // set if the server sends a refused stream or GOAWAY including this stream // contentSubtype is the content-subtype for requests. // this must be lowercase or the behavior is undefined. contentSubtype string } // isHeaderSent is only valid on the server-side. func (s *Stream) isHeaderSent() bool { return atomic.LoadUint32(&s.headerSent) == 1 } // updateHeaderSent updates headerSent and returns true // if it was alreay set. It is valid only on server-side. func (s *Stream) updateHeaderSent() bool { return atomic.SwapUint32(&s.headerSent, 1) == 1 } func (s *Stream) swapState(st streamState) streamState { return streamState(atomic.SwapUint32((*uint32)(&s.state), uint32(st))) } func (s *Stream) compareAndSwapState(oldState, newState streamState) bool { return atomic.CompareAndSwapUint32((*uint32)(&s.state), uint32(oldState), uint32(newState)) } func (s *Stream) getState() streamState { return streamState(atomic.LoadUint32((*uint32)(&s.state))) } func (s *Stream) waitOnHeader() error { if s.headerChan == nil { // On the server headerChan is always nil since a stream originates // only after having received headers. return nil } select { case <-s.ctx.Done(): return ContextErr(s.ctx.Err()) case <-s.headerChan: return nil } } // RecvCompress returns the compression algorithm applied to the inbound // message. It is empty string if there is no compression applied. func (s *Stream) RecvCompress() string { if err := s.waitOnHeader(); err != nil { return "" } return s.recvCompress } // SetSendCompress sets the compression algorithm to the stream. func (s *Stream) SetSendCompress(str string) { s.sendCompress = str } // Done returns a channel which is closed when it receives the final status // from the server. func (s *Stream) Done() <-chan struct{} { return s.done } // Header acquires the key-value pairs of header metadata once it // is available. It blocks until i) the metadata is ready or ii) there is no // header metadata or iii) the stream is canceled/expired. func (s *Stream) Header() (metadata.MD, error) { err := s.waitOnHeader() // Even if the stream is closed, header is returned if available. select { case <-s.headerChan: if s.header == nil { return nil, nil } return s.header.Copy(), nil default: } return nil, err } // TrailersOnly blocks until a header or trailers-only frame is received and // then returns true if the stream was trailers-only. If the stream ends // before headers are received, returns true, nil. If a context error happens // first, returns it as a status error. Client-side only. func (s *Stream) TrailersOnly() (bool, error) { err := s.waitOnHeader() if err != nil { return false, err } // if !headerDone, some other connection error occurred. return s.noHeaders && atomic.LoadUint32(&s.headerDone) == 1, nil } // Trailer returns the cached trailer metedata. Note that if it is not called // after the entire stream is done, it could return an empty MD. Client // side only. // It can be safely read only after stream has ended that is either read // or write have returned io.EOF. func (s *Stream) Trailer() metadata.MD { c := s.trailer.Copy() return c } // ContentSubtype returns the content-subtype for a request. For example, a // content-subtype of "proto" will result in a content-type of // "application/grpc+proto". This will always be lowercase. See // https://github.com/grpc/grpc/blob/master/doc/PROTOCOL-HTTP2.md#requests for // more details. func (s *Stream) ContentSubtype() string { return s.contentSubtype } // Context returns the context of the stream. func (s *Stream) Context() context.Context { return s.ctx } // Method returns the method for the stream. func (s *Stream) Method() string { return s.method } // Status returns the status received from the server. // Status can be read safely only after the stream has ended, // that is, after Done() is closed. func (s *Stream) Status() *status.Status { return s.status } // SetHeader sets the header metadata. This can be called multiple times. // Server side only. // This should not be called in parallel to other data writes. func (s *Stream) SetHeader(md metadata.MD) error { if md.Len() == 0 { return nil } if s.isHeaderSent() || s.getState() == streamDone { return ErrIllegalHeaderWrite } s.hdrMu.Lock() s.header = metadata.Join(s.header, md) s.hdrMu.Unlock() return nil } // SendHeader sends the given header metadata. The given metadata is // combined with any metadata set by previous calls to SetHeader and // then written to the transport stream. func (s *Stream) SendHeader(md metadata.MD) error { return s.st.WriteHeader(s, md) } // SetTrailer sets the trailer metadata which will be sent with the RPC status // by the server. This can be called multiple times. Server side only. // This should not be called parallel to other data writes. func (s *Stream) SetTrailer(md metadata.MD) error { if md.Len() == 0 { return nil } if s.getState() == streamDone { return ErrIllegalHeaderWrite } s.hdrMu.Lock() s.trailer = metadata.Join(s.trailer, md) s.hdrMu.Unlock() return nil } func (s *Stream) write(m recvMsg) { s.buf.put(m) } // Read reads all p bytes from the wire for this stream. func (s *Stream) Read(p []byte) (n int, err error) { // Don't request a read if there was an error earlier if er := s.trReader.(*transportReader).er; er != nil { return 0, er } s.requestRead(len(p)) return io.ReadFull(s.trReader, p) } // tranportReader reads all the data available for this Stream from the transport and // passes them into the decoder, which converts them into a gRPC message stream. // The error is io.EOF when the stream is done or another non-nil error if // the stream broke. type transportReader struct { reader io.Reader // The handler to control the window update procedure for both this // particular stream and the associated transport. windowHandler func(int) er error } func (t *transportReader) Read(p []byte) (n int, err error) { n, err = t.reader.Read(p) if err != nil { t.er = err return } t.windowHandler(n) return } // BytesReceived indicates whether any bytes have been received on this stream. func (s *Stream) BytesReceived() bool { return atomic.LoadUint32(&s.bytesReceived) == 1 } // Unprocessed indicates whether the server did not process this stream -- // i.e. it sent a refused stream or GOAWAY including this stream ID. func (s *Stream) Unprocessed() bool { return atomic.LoadUint32(&s.unprocessed) == 1 } // GoString is implemented by Stream so context.String() won't // race when printing %#v. func (s *Stream) GoString() string { return fmt.Sprintf("", s, s.method) } // state of transport type transportState int const ( reachable transportState = iota closing draining ) // ServerConfig consists of all the configurations to establish a server transport. type ServerConfig struct { MaxStreams uint32 AuthInfo credentials.AuthInfo InTapHandle tap.ServerInHandle StatsHandler stats.Handler KeepaliveParams keepalive.ServerParameters KeepalivePolicy keepalive.EnforcementPolicy InitialWindowSize int32 InitialConnWindowSize int32 WriteBufferSize int ReadBufferSize int ChannelzParentID int64 MaxHeaderListSize *uint32 } // NewServerTransport creates a ServerTransport with conn or non-nil error // if it fails. func NewServerTransport(protocol string, conn net.Conn, config *ServerConfig) (ServerTransport, error) { return newHTTP2Server(conn, config) } // ConnectOptions covers all relevant options for communicating with the server. type ConnectOptions struct { // UserAgent is the application user agent. UserAgent string // Dialer specifies how to dial a network address. Dialer func(context.Context, string) (net.Conn, error) // FailOnNonTempDialError specifies if gRPC fails on non-temporary dial errors. FailOnNonTempDialError bool // PerRPCCredentials stores the PerRPCCredentials required to issue RPCs. PerRPCCredentials []credentials.PerRPCCredentials // TransportCredentials stores the Authenticator required to setup a client connection. TransportCredentials credentials.TransportCredentials // KeepaliveParams stores the keepalive parameters. KeepaliveParams keepalive.ClientParameters // StatsHandler stores the handler for stats. StatsHandler stats.Handler // InitialWindowSize sets the initial window size for a stream. InitialWindowSize int32 // InitialConnWindowSize sets the initial window size for a connection. InitialConnWindowSize int32 // WriteBufferSize sets the size of write buffer which in turn determines how much data can be batched before it's written on the wire. WriteBufferSize int // ReadBufferSize sets the size of read buffer, which in turn determines how much data can be read at most for one read syscall. ReadBufferSize int // ChannelzParentID sets the addrConn id which initiate the creation of this client transport. ChannelzParentID int64 // MaxHeaderListSize sets the max (uncompressed) size of header list that is prepared to be received. MaxHeaderListSize *uint32 } // TargetInfo contains the information of the target such as network address and metadata. type TargetInfo struct { Addr string Metadata interface{} Authority string } // NewClientTransport establishes the transport with the required ConnectOptions // and returns it to the caller. func NewClientTransport(connectCtx, ctx context.Context, target TargetInfo, opts ConnectOptions, onSuccess func()) (ClientTransport, error) { return newHTTP2Client(connectCtx, ctx, target, opts, onSuccess) } // Options provides additional hints and information for message // transmission. type Options struct { // Last indicates whether this write is the last piece for // this stream. Last bool } // CallHdr carries the information of a particular RPC. type CallHdr struct { // Host specifies the peer's host. Host string // Method specifies the operation to perform. Method string // SendCompress specifies the compression algorithm applied on // outbound message. SendCompress string // Creds specifies credentials.PerRPCCredentials for a call. Creds credentials.PerRPCCredentials // ContentSubtype specifies the content-subtype for a request. For example, a // content-subtype of "proto" will result in a content-type of // "application/grpc+proto". The value of ContentSubtype must be all // lowercase, otherwise the behavior is undefined. See // https://github.com/grpc/grpc/blob/master/doc/PROTOCOL-HTTP2.md#requests // for more details. ContentSubtype string PreviousAttempts int // value of grpc-previous-rpc-attempts header to set } // ClientTransport is the common interface for all gRPC client-side transport // implementations. type ClientTransport interface { // Close tears down this transport. Once it returns, the transport // should not be accessed any more. The caller must make sure this // is called only once. Close() error // GracefulClose starts to tear down the transport. It stops accepting // new RPCs and wait the completion of the pending RPCs. GracefulClose() error // Write sends the data for the given stream. A nil stream indicates // the write is to be performed on the transport as a whole. Write(s *Stream, hdr []byte, data []byte, opts *Options) error // NewStream creates a Stream for an RPC. NewStream(ctx context.Context, callHdr *CallHdr) (*Stream, error) // CloseStream clears the footprint of a stream when the stream is // not needed any more. The err indicates the error incurred when // CloseStream is called. Must be called when a stream is finished // unless the associated transport is closing. CloseStream(stream *Stream, err error) // Error returns a channel that is closed when some I/O error // happens. Typically the caller should have a goroutine to monitor // this in order to take action (e.g., close the current transport // and create a new one) in error case. It should not return nil // once the transport is initiated. Error() <-chan struct{} // GoAway returns a channel that is closed when ClientTransport // receives the draining signal from the server (e.g., GOAWAY frame in // HTTP/2). GoAway() <-chan struct{} // GetGoAwayReason returns the reason why GoAway frame was received. GetGoAwayReason() GoAwayReason // IncrMsgSent increments the number of message sent through this transport. IncrMsgSent() // IncrMsgRecv increments the number of message received through this transport. IncrMsgRecv() } // ServerTransport is the common interface for all gRPC server-side transport // implementations. // // Methods may be called concurrently from multiple goroutines, but // Write methods for a given Stream will be called serially. type ServerTransport interface { // HandleStreams receives incoming streams using the given handler. HandleStreams(func(*Stream), func(context.Context, string) context.Context) // WriteHeader sends the header metadata for the given stream. // WriteHeader may not be called on all streams. WriteHeader(s *Stream, md metadata.MD) error // Write sends the data for the given stream. // Write may not be called on all streams. Write(s *Stream, hdr []byte, data []byte, opts *Options) error // WriteStatus sends the status of a stream to the client. WriteStatus is // the final call made on a stream and always occurs. WriteStatus(s *Stream, st *status.Status) error // Close tears down the transport. Once it is called, the transport // should not be accessed any more. All the pending streams and their // handlers will be terminated asynchronously. Close() error // RemoteAddr returns the remote network address. RemoteAddr() net.Addr // Drain notifies the client this ServerTransport stops accepting new RPCs. Drain() // IncrMsgSent increments the number of message sent through this transport. IncrMsgSent() // IncrMsgRecv increments the number of message received through this transport. IncrMsgRecv() } // streamErrorf creates an StreamError with the specified error code and description. func streamErrorf(c codes.Code, format string, a ...interface{}) StreamError { return StreamError{ Code: c, Desc: fmt.Sprintf(format, a...), } } // streamError creates an StreamError with the specified error code and description. func streamError(c codes.Code, desc string) StreamError { return StreamError{Code: c, Desc: desc} } // connectionErrorf creates an ConnectionError with the specified error description. func connectionErrorf(temp bool, e error, format string, a ...interface{}) ConnectionError { return ConnectionError{ Desc: fmt.Sprintf(format, a...), temp: temp, err: e, } } // ConnectionError is an error that results in the termination of the // entire connection and the retry of all the active streams. type ConnectionError struct { Desc string temp bool err error } func (e ConnectionError) Error() string { return fmt.Sprintf("connection error: desc = %q", e.Desc) } // Temporary indicates if this connection error is temporary or fatal. func (e ConnectionError) Temporary() bool { return e.temp } // Origin returns the original error of this connection error. func (e ConnectionError) Origin() error { // Never return nil error here. // If the original error is nil, return itself. if e.err == nil { return e } return e.err } var ( // ErrConnClosing indicates that the transport is closing. ErrConnClosing = connectionErrorf(true, nil, "transport is closing") // errStreamDrain indicates that the stream is rejected because the // connection is draining. This could be caused by goaway or balancer // removing the address. errStreamDrain = streamErrorf(codes.Unavailable, "the connection is draining") // errStreamDone is returned from write at the client side to indiacte application // layer of an error. errStreamDone = errors.New("the stream is done") // StatusGoAway indicates that the server sent a GOAWAY that included this // stream's ID in unprocessed RPCs. statusGoAway = status.New(codes.Unavailable, "the stream is rejected because server is draining the connection") ) // TODO: See if we can replace StreamError with status package errors. // StreamError is an error that only affects one stream within a connection. type StreamError struct { Code codes.Code Desc string } func (e StreamError) Error() string { return fmt.Sprintf("stream error: code = %s desc = %q", e.Code, e.Desc) } // GoAwayReason contains the reason for the GoAway frame received. type GoAwayReason uint8 const ( // GoAwayInvalid indicates that no GoAway frame is received. GoAwayInvalid GoAwayReason = 0 // GoAwayNoReason is the default value when GoAway frame is received. GoAwayNoReason GoAwayReason = 1 // GoAwayTooManyPings indicates that a GoAway frame with // ErrCodeEnhanceYourCalm was received and that the debug data said // "too_many_pings". GoAwayTooManyPings GoAwayReason = 2 )